![]() Yakuza Kiwami was completely rebuilt within the same engine as Yakuza 0, and features updated combat, new minigames, and even additional story sections that connect the game to Yakuza 0. The Yakuza series has made a name for itself due to the creators’ willingness to continuously build on old ideas and improve them, and this remake was no different. ![]() Rather than simply update the original textures, game producer Masayoshi Yokoyama set out to make an “extreme”, or Kiwami, remake. Though a remake of the first Yakuza had already been pitched to Sega, the idea wasn’t greenlit until Yakuza 0 became a breakout success in the Western market. It is in this complex space of the gaming world that Yakuza Kiwami attempts to set itself apart. A good remaster is capable of walking the line between these two, letting old fans relive their nostalgia on modern consoles and giving new fans a way to easily jump into a game they wouldn’t have otherwise been able to play. On the other hand, you have new fans that are curious about the series but were never able to get into it for one reason or another. On the one hand, you have established fans of the series who nostalgically cling to their memories of the game and will relentlessly nitpick anything they feel is “wrong” in comparison to the original version. The whole process is a cautious balancing act that requires time, manpower, and money, and can be catastrophic if done poorly. As the great rapper Big Daddy Kane once said, “Remasterin’ ain’t easy” (it’s a direct quote, I promise). No matter what you call them, these attempts to bring old games to new audiences have grown over time to become some of the most polarizing projects in the gaming industry.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |